K I D
KIDS IN DESIGN
KIDS IN DESIGN IS A CROSS CURRICULAR PROGRAM. SCIENCE, MATH, AND SOCIAL STUDIES ARE CONNECTED IN A CONSCIOUS EFFORT TO APPLY KNOWLEDGE AND PRINCIPLES IN MULTIPLE DISCIPLINES SIMULTANEOUSLY. The aim of the program is to prepare the student to learn advanced concepts in math and science. The complex projects are presented as a 3-D puzzle, allowing the student to focus on the pattern and spatial relationship instead of worrying about the mathematic formula.
WHAT DO WE TEACH?
INTRODUCTION TO ARCHITECTURE
INTRODUCTION TO URBAN PLANNING
INTRODUCTION TO STRUCTURAL ENGINEERING
WHO DO WE TEACH?
ELEMENTARY: GRADES K THRU 5TH
MIDDLE: GRADES 6TH THRU 8TH
WHAT DO WE OFFER:
SHORT AND LONG TERM SCHOOL RESIDENCIES
AFTER SCHOOL ENRICHMENT PROGRAM
WHAT IS OUR TEACHING PHILOSOPHY?
Can you teach a 6 year old the basic principles of architecture and engineering? You bet! Design Kids' unique curriculum combines elements of Design Thinking and STEAM education to bring in every child an inner scholar, scientist, artist, and thinker.
What is Design Thinking? Design Thinking is an open-ended approach that connects architecture and urban design to other disciplines and allows us to introduce children to such different subjects as math, geometry, architecture, design, geography, climate, history, as well as a variety of cultural and social issues. The class fosters the ability to recognize complex patterns and creatively solve challenging problems.
Standards- Design Thinking curriculum is aligned with the New York State DOE Next Generation Standards.
What is STEAM?
Design Thinking class teaches STEAM curriculum, where children exercise and develop their critical thinking skills by applying science, technology, engineering, arts and math skills to understand the architectural landscape of their world. The intersection between the sciences and arts is emphasized with pattern visualization and application to recognizable, everyday objects children are familiar with.
Children who study the components of STEAM develop a variety of skills that are essential for success: critical thinking; problem solving; creativity; innovation; effective communication; collaboration; and entrepreneurship, to name a few. The context of this curriculum is motivating, engaging, and real-world.
Rather than focus on rote memorization or mastery of separate topics, STEAM uses project-based teaching to holistically foster students’ skills in creativity, design thinking, tech literacy, collaboration, and problem solving.